Timing events
For timing events,
it's recommended to use the this.clock
methods,
from your Room
instance.
Tip
All intervals and timeouts registered on
this.clock
are cleared automatically when
the Room
is disposed.
Important
The built-in
setTimeout
and
setInterval
methods rely on CPU load, which may delay an unexpected amount of time to execute.
Clock¶
Public methods¶
clock.setInterval(callback, time, ...args): Delayed
¶
The setInterval()
method repeatedly calls a function or executes a code
snippet, with a fixed time delay between each call. It returns
Delayed
instance which identifies the interval, so you can
manipulate it later.
clock.setTimeout(callback, time, ...args): Delayed
¶
The setTimeout()
method sets a timer which executes a function or specified
piece of code once after the timer expires. It returns Delayed
instance which identifies the interval, so you can manipulate it later.
clock.clear()
¶
Clear all intervals and timeouts registered with clock.setInterval()
and clock.setTimeout()
.
clock.start()
¶
Start counting time.
clock.stop()
¶
Stop counting time.
clock.tick()
¶
This method is called automatically at every simulation interval step. All
Delayed
instances are checked during tick
.
Tip
See Room#setSimiulationInterval() for more details.
Public properties¶
clock.elapsedTime
¶
Elased time in milliseconds since clock.start()
method was called. Read only.
clock.currentTime
¶
Current time in milliseconds. Read only.
clock.deltaTime
¶
The difference in milliseconds between the last and current clock.tick()
call. Read only.
Delayed¶
Delayed instances are created from
clock.setInterval()
or
clock.setTimeout()
methods.
Public methods¶
delayed.clear()
¶
Clears the timeout or interval.
delayed.reset()
¶
Reset the elapsed time.
Public properties¶
delayed.active: boolean
¶
Returns true
if timer is still running.